pinball.zip pinball.gif (14419 bytes) A pinball howto, although quite buggy, it'll be fixed later, made by Andrew B
float.zip float.gif (5153 bytes) This shows you how to make Sonic Float around when a Fan is under him, made by Markus Järvenpää
how2.zip andrew.gif (14884 bytes) A new howto by Andrew B. Which has 5 different things! It has a Half loop move, a ramp move, a button door opener, a great way to make a aeroplane stage, and howto give a coconut to a Chao.
cork.zip cork.gif (10226 bytes) A new howto, brought to you by the mystical Jamie Bailey. Basically, it shows you how to create Corkscrews in between levels., and works quite efficiently too.
sfgstuff.zip rcsonicmove.gif (11626 bytes)rcsonictext.gif (12135 bytes) 2 new howto's thanks to Sonic RC!

The first one is a very nice no-stick run and fall howto. And it seems to work flawlessly too!

The second one is a cool Text tutorial. It allows it to have the text come out one letter at a time, and even with sound FX.

matstat.zip matrixxstatic.gif (10409 bytes) A new Static Platform movement tutorial by Matrixx. This eliminates "stop dead", and will help you make your game run smoother. It also has a way to make SA2 style tricks!
stat.zip diablosv2.gif (4502 bytes) An Advanced static engine by Diablohead. This Tutorial is using both the "ball movement" method and Static engines to create one nice, smooth Sonic engine. Great for look at to get used to todays higher standards.
stengine.zip clwe.gif (2071 bytes) A great movement tutorial by Clwe. This allows a nice, fast game, and shows off 45 degree slanted ground, and is well documented.
tfly.zip tfly.gif (5059 bytes) A great movement by Sly. Using several counters, it shows you how to create a well working game movement, including springs, flying, spindash, skid, and a lot more!
sly.zip sly.gif (8265 bytes) A small tutorial with big potential. This allows you to edit the Acceleration, gravity, Jump Strength, Top Speed, Decceleration, and Pixels jumped (which affects top speed and acceleration). Nicely done by Sly.
antigrav.zip antigrav.gif (12102 bytes) A nice small tutorial on how to create a anti gravity area in your games. Works quite well, by Sly.
mh2.zip multi1.gif (8593 bytes) This tutorial has some updates of older material, such as the ring loss system, as well as the character tracking in a top-down perspective. It also includes a small static engine, and how to create some very decent grinding using either static or platform movement. By Xinok
mh1.zip multihowto.gif (9915 bytes) This package includes tutorials on how to do wall jumping similar to Mighty in Chaotix [also seen in Chaomega], a gravity type engine for walking up angles, and a small loop and stickie-wall movement. Made by Xinok.
plane.zip plane.gif (4471 bytes) A nice Tutorial by Blue Frenzy. This shows you how to create a static movement level with a plane, much like Sky Chase Zone from Sonic 2.
sky1.zip

sky1.gif (5561 bytes)

another pretty cool correct Sonic on Aeroplane thing. made by FX Sonic
woodbelt.zip

bel.gif (15567 bytes)

a clever little program that shows you how to create your own little conveyer belt in your fan-game

Created by Patrick Nygren

s3d.zip

s3d.gif (8781 bytes)

This shows how to create a isometric landscape, using Sonic 3D as a showing. that you have to use the shadow of him, not the actual Sonic for collision detection.

Created by Rlan

plat.zip plat.gif (14452 bytes) a small howto to show you how to correctly make moving platforms, made by GST

(note: not the bloody General Sales Tax! NOO! :P)

walls.zip walls.gif (18658 bytes) a cool showing of how to make Sonic climb walls etc at a certain speed. made by GST
Loop.zip This cool how-to shows a very good way to make a 2 player loop with tails.

 

Made by GST

isohermit.zip An isometric engine by Hermit. Allows 3D jumping, item boxes, and a spin dash. However it requires MMF, since that is what it was made in.
seng0001.zip palace.gif (16995 bytes) A tutorial by Blue Frenzy. It shows how to use mapping in your games, allowing for a more flexible, advanced engine. It might be better for MMF use though due to its potentially high active object count.
engun.zip A basic static engine by Jackel. It has enough to get you started, but still requires some work on your part in order to fully utilize the engine. Requires MMF 1.5
360dmove.zip This excellently documented tutorials shows how to use the Advanced Math extension to create smooth 360 degree movement which can be used for things like Loops.

By Clwe

PixelMovement.zip A small tutorial from Nitemare, yet very innovative. This movement engine dubbed "pixel movement" works like a normal static engine, with the except that it relies on the fastloop extension, allowing for proper wall collisions at very high speeds.
follow2.zip follow2.gif (3502 bytes) a great little howto showing how to correctly make Tails follow you with a little delay, just like many RPGS like Crono Trigger. made by Andrew B.
slopefinder.zip A tutorial by Hammer Bro. This one is an easy way to detect slopes in you're games, easily implemented into most engines.
staticconcepts.zip A new static tutorial. This one is a little more interactive when it comes to explaining static in step-by-step concepts.

By Gamerdude

360movement.zip Because people wanted it: A fully working 360 movement tutorial, which will allow you to make loops/slopes without the need for pathmovement or other old methods.

Warning this is a somewhat advanced tutorial.

For TGF and MMF (both versions included)

By ParadoxX, Damizean, and Clwe

360build02.zip Damizean presents a new version of the 360 movement! This time it comes in the form of a nice example complete with jumping and what not.

TGF and MMF versions included.

suspstaticapp.zip An interactive tutorial by Suspended Chaos. This one is similar to GamerDude's static tutorial, except dives a little more into explanation of springs and slopes.