
|
|
|
This one includes howto make Sonic Only appear in light, How to change
the Gravitational Pull, A one way door, and Howto make fire come from
behind Sonic.
By Andrew B |
||
| snowrain.zip | Screenshot | A
small howto which allows Rain and Snow to fall, and will stop snowing
when inside, this way is very good, and better looking than the plain ol'
way.
By Pat Nygren |
| parra.zip | Screenshot | A
small, but good showing on how do to fake Paralax in Click and Create.
this makes the backgrounds seem to move in different time that the front
does, giving the good old Genesis/SNES effect.
Created by Zonic Spike |
| TORCH1.zip | Screenshot | A
small Tutorial showing you had to create a flashlight style object,
which could be used as a different pace in a level.
By Sly |
| background.zip | Screenshot | A
tutorial showing two things, one which is how to do a well done
background follow, which doesn't seem to have bugs in it (no paralax
though) and a way to restart levels with new rings by no new badniks.
By Xinok |
| clickparalax.zip | Screenshot | Another
parralax tutorial.
By Sonic RC |
| gas.zip | Screenshot | Using
a simple method, it allows you to create artificial snow, which builds
up over time. Even parts where Sonic has been standing do not get
affected by the snowdrops. Also includes a similar tutorial, but with
growing grass.
By Sonic Tec |
| mbg.zip | Screenshot | A
way to make moving BGs.
By Nik Jam |
| parra4.zip-UPDATED | Screenshot | A
superb parralax tutorial. Features layers behind and infront of Sonic.
Requires MMF, because it uses the backdrop system box. That also means
no excessive active objects required!
Now Features a technique to do animated BGs. By Shadow Sonic Beta |
| randomexplode.zip | Screenshot | Shows
how to make random explosions appear in the current gameplay area.
By Epon |
| scrollex.zip | Screenshot | Many
camera techniques.
by Blue Frenzy |
| scrolling.zip | Screenshot | Looking
up and down.
By Nik Jam |
| neolib.zip | Screenshot | Earthquake
effects.
By Julio |
| specialj.zip | Screenshot | A few new Tutorials by J-Specialsoft, Including Terminator Text, a camera, a Darken tutorial for C&C, and a neverending level. |
| reflectivefloor.zip | Screenshot | A new tutorial by ila(scott) showing how to accurately make a reflective floor. Opens up new possibilities for level design. Also now features a neverending level method similar to the above tutorial. |
| wwcam.zip | Screenshot | A tutorial by Sage that shows how to do a nice overhead camera for two players, much like the Wind Waker Four Swords thingy that Sage mentioned in his e-mail. |
| fade2.zip | Screenshot | A fading tutorial by Epon, unlike J-Specialsoft's (which is still very good by the way) this method uses a single active object to achieve the same effect... MMF only though. |
| bluecamera.zip | Screenshot | A new camera tutorial from Bluehog. Shows how to do a few more gameplay oriented camera movements. |