ht.zip

Screenshot

This one includes howto make Sonic Only appear in light, How to change the Gravitational Pull, A one way door, and Howto make fire come from behind Sonic.

By Andrew B

snowrain.zip Screenshot A small howto which allows Rain and Snow to fall, and will stop snowing when inside, this way is very good, and better looking than the plain ol' way.

By Pat Nygren

parra.zip Screenshot A small, but good showing on how do to fake Paralax in Click and Create. this makes the backgrounds seem to move in different time that the front does, giving the good old Genesis/SNES effect.

 Created by Zonic Spike

TORCH1.zip Screenshot A small Tutorial showing you had to create a flashlight style object, which could be used as a different pace in a level.

By Sly

background.zip Screenshot A tutorial showing two things, one which is how to do a well done background follow, which doesn't seem to have bugs in it (no paralax though) and a way to restart levels with new rings by no new badniks.

By Xinok

clickparalax.zip Screenshot Another parralax tutorial.

By Sonic RC

gas.zip Screenshot  Using a simple method, it allows you to create artificial snow, which builds up over time. Even parts where Sonic has been standing do not get affected by the snowdrops. Also includes a similar tutorial, but with growing grass.

By Sonic Tec

mbg.zip Screenshot A way to make moving BGs.

By Nik Jam

parra4.zip-UPDATED Screenshot A superb parralax tutorial. Features layers behind and infront of Sonic. Requires MMF, because it uses the backdrop system box. That also means no excessive active objects required!

Now Features a technique to do animated BGs.

By Shadow Sonic Beta

randomexplode.zip Screenshot Shows how to make random explosions appear in the current gameplay area.

By Epon

scrollex.zip Screenshot Many camera techniques.

by Blue Frenzy

scrolling.zip Screenshot Looking up and down.

By Nik Jam

neolib.zip Screenshot Earthquake effects.

By Julio

specialj.zip Screenshot A few new Tutorials by J-Specialsoft, Including Terminator Text,  a camera, a Darken tutorial for C&C, and a neverending level.
reflectivefloor.zip Screenshot A new tutorial by ila(scott) showing how to accurately make a reflective floor. Opens up new possibilities for level design. Also now features a neverending level method similar to the above tutorial.
wwcam.zip Screenshot A tutorial by Sage that shows how to do a nice overhead camera for two players, much like the Wind Waker Four Swords thingy that Sage mentioned in his e-mail.
fade2.zip Screenshot A fading tutorial by Epon, unlike J-Specialsoft's (which is still very good by the way) this method uses a single active object to achieve the same effect... MMF only though.
bluecamera.zip Screenshot A new camera tutorial from Bluehog. Shows how to do a few more gameplay oriented camera movements.